These are bake settings I use for my Unity URP project.
Baking Engine: GPU
File Name Format: {MATERIAL.NAME}-{OUTPUT.NAME}
Active Bakers: see screenshot


Random notes
These are bake settings I use for my Unity URP project.
Baking Engine: GPU
File Name Format: {MATERIAL.NAME}-{OUTPUT.NAME}
Active Bakers: see screenshot

InstaMAT Studio came with Unity HDRP Output Template, but no URP.
These are the settings I used for Unity URP and Blender.
(Intentionally left Height out to rely solely on normal map)
