Blender: Export settings for Mixamo

When exporting your model from Blender to Mixamo it usually takes a few tries if you’re a first timer.
1. Path Mode: Copy (Make sure the icon on the right is selected/lit)
2. -Z Forward, Y Up
3. If you don’t have your blender settings to pack files automatically, you have to pack files or material won’t be shown in Mixamo.

Blender: Export FBX to Unity with proper rotation

Blender 4.5.4
Unity 6.3 (6000.3.0f1)

Specific settings are required for smooth and proper export and import for Unity.

Step 1) Select parent rig and object’s mesh (Must select every mesh if split into several parts)

Step 2) Blender Export -> FBX settings must match the image below.
(Don’t forget to Apply All Transformation on model before exporting)

Step 3) After importing the FBX into Unity, Check the “Model” tab inside the imported file’s Inspector. Check “Bake Axis Conversion” and hit Apply.

Blender: Mixamo import to Blender scale fix

When importing Mixamo’s FBX to Blender, the Scale value is not 1.
Applying Scale resets the value to 1, but global location is not correct.

Fix ) CTRL + A to open Transform Menu and choose “All Transforms to Deltas”