Blender: Export FBX to Unity with proper rotation

Blender 4.4.0
Unity 6.1 (6000.1.8f1)

Specific settings must be configured for both Blender and Unity for Unity to have proper rotation.

Step 1) Blender Export -> FBX settings must match the image below.
(Don’t forget to Apply All Transformation on model before exporting)

Step 2) After importing the FBX into Unity, Check the “Model” tab inside the imported file’s Inspector. Check “Bake Axis Conversion” and hit Apply.

Blender: Mixamo import to Blender scale fix

When importing Mixamo’s FBX to Blender, the Scale value is not 1.
Applying Scale resets the value to 1, but global location is not correct.

Fix ) CTRL + A to open Transform Menu and choose “All Transforms to Deltas”

Blender: Mixamo uploaded model texture is orange fix

Is your FBX model uploaded to Mixamo and modeled in Blender orange colored?
This happened to me because I had a temporary Diffuse color setup. You have to reset the Base color inside Principled BSDF or whichever node you are using.

Step 1) Unlink the connection between Color and Base Color.
Step 2) Reset Base color to white/default value.
Step 3) Re-connect Texture Image Color to Principled BSDF Color.
Step 4) Re-upload FBX to Mixamo and the texture should be proper.