Unity: URP new layer not rendering

The problem:
You added a new layer. Created a 3D object with mesh renderer.
Assigned the game object with the new layer -> Not rendering, only casting shadows.
You checked the game object’s Lighting -> Cast Shadows is not on “Shadows Only”
You panick. Might want to cheeck URP’s renderer settings.

1. Search for PC_Renderer in /Assets/Settings
2. Review the Filtering layers

Unity: Import and setup textures with transparent background

When using textures with transparent background such as tree leaves, and bushes these are the starting point settings.
1. Import transparent texture
2. Go to Inspector for imported texture
3. Enable Alpha Is Tranceparency (shown on screenshot)
4. Now create the material for your texture/model
5. Go to Inspector for material
6. Drag texture into Material’s Surface Inputs -> Base Map slot
7. Alpha clipping (enable)
8. Play with Threshold slider that works for you

Blender: UV only shows when selected fix

When UV unwrapping your model, by default you won’t see the UV map unless you select the specific vertices.
To show all UV map data without selection, toggle the “UV Sync Selection”

1. Hit the icon on the top left of the UV Editor shown on screenshot.